


One of their number, Winston, is attacked and clawed by the Cranks. They are attacked by Cranks-zombie-like survivors of the Flare virus that has decimated the world. They leave the “Normal World” of the way station (even though it was “normal” for only about fifteen minutes of the movie-which is just fine for a sequel) and enter the Second Act’s adventure world of the Scorch-the lethal desert of post-apocalyptic San Francisco.įirst Pinch Point: After hiding from their searchers and from the sandstorm in an abandoned building, they turn on the power, only to discover they are not alone.

This is Thomas’s first solid encounter with the main conflict of this story: something fishy is going on and he is convinced he and his friends aren’t as safe as they’re supposed to be.įirst Plot Point: After sneaking into the locked room and witnessing the unconscious bodies of the immune kids being “harvested” for the cure serum, Thomas leads his friends on an escape. Aris convinces Thomas the bodies are actually those of kids who had supposedly been sent to the Safe Haven earlier that day. Inciting Event: After settling into Jansen’s “way station” along with the other survivors of the maze from the first movie, Thomas follows the strange boy Aris through the air ducts to witness shrouded bodies on stretchers being moved into a secure room.
